top of page

Lego

The Project 

This project was developed through a full CGI production

pipeline, from concept development to final delivery. Cinema 4D was used for 3D modeling, animation, and environment creation, combining hard-surface workflows with

procedural techniques.

 

The visual development included UV mapping, material and shader creation, lighting, and rendering in Redshift to achieve high-end visual quality and optimized performance.

 

Compositing, color grading, and visual effects were completed in Adobe After Effects, while Photoshop supported texture and graphic asset development. Final editing and delivery were handled in Adobe Premiere Pro, ensuring a polished output

batman lateral.png

The Concept

Making Heroes

I established as an idea that the heroes are made. 
All great stories and outstanding characters go through some process that transforms or determines them. The idea was to show how
we are all made up of little parts that make us who we are.

The world of the Lego factory excited me. It was an opportunity to imagine what elements, parts and pieces could inhabit it. It was a great creative exercise and also a challenge when it came to modeling, animating and designing.

Another big challenge was to make the packaging, the unwrapings of the characters, all the materials and complex pieces like the batmobile.

Tv & Youtube Ads

Breakdown

Cinema 4D Loops - 3D Modeling - Design Process.

Highlights

Cinema 4D Loops - 3D Modeling - Redshift Rendering.
Cinema 4D Loops - 3D Modeling - Redshift Rendering.
Cinema 4D Loops - 3D Progress - Redshift Renderin + After Effects.
escena 4  light 3_01150.png
escena 4  light 3_01153_0024.png
escena 4  light 3_01153_0054.png
UV Unwrapping - Color Exploration - Shadows & Lightning.
Final Scene - Color Exploration - Shadows & Lightning - Redshift Rendering.

® PICSDESIGN.NET  - FEDERICO PICOVSKY 

ART DIRECTOR  - MOTION GRAPGHIC DESIGN  - BCN

bottom of page